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Decoding the Riddle of Mental Illness

An overall communicational model of mental illness has conspicuously been lacking due to the daunting conceptual challenges at issue. As with many other such great enigmas, the solution often emerges from advances in a parallel field of inquiry – such as in Communications Theory. Indeed, a breakthrough in the understanding of affective (or emotionally charged) language has recently been proposed: wherein incorporating the communicational factors underlying mental illness within a general eight-part schematic depicted, where the grand total jumps to 408 individual terms (including 56 individual forms of mental illness).

by: John E. LaMuth MSc. | Aug 31, 2010

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Revolutionize Drug Development, Really, Not on Paper

Thousands of new compounds (or old compounds for new indications) are not being tested because of boxed thinking within the current system, and prohibitive cost of clinical stages of development. The proposal is to utilize a completely transparent crowdsourcing model and convergence of modern computer sciences / healthcare IT with drug development know-how. As a result, higher quality data will be generated faster and cheaper, bringing many of new chemical entities and "repurposed" generics to patients. The adoption of this method will make the legacy drug development paradigm obsolete, and result in dramatic savings to the healthcare systems globally.

by: Tomasz Sablinski | Aug 25, 2010

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Neuro-Enrich the Zygote

This idea is to start enriching the brain as early as possible. To paraphrase neuro-psychiatrist Bruce Perry, "If you're in the healthcare business, you're in the brain change business." Neurologist Robert Scaer agrees: "(How well the early brain develops) shapes every aspect of existence ... specifically, our physical and mental health. Canadian cancer specialist, Gabor Mate agrees: "The biology of potential illness arises early in life. The brain's stress response mechanisms are programmed ... in infancy. Cancer, multiple sclerosis, rheumatoid arthritis and the other conditions ... are not abrupt new developments in adult life, but culminations of lifelong processes.

by: Mark Brady | Jul 26, 2010

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Safer Hospitals : : Learning from the Human Body

Envision a hospital wing that learns from the human body's first line of defense: the innate immune system. It's much harder for bacteria to conquer new territory if it's already colonized. As outlandish as it seems, hospitals are among the worst places one can go to avoid picking up infections--so much so that there is a term dedicated to these occurrences (Nosocomial infections). The idea here is to inundate the air with good bacteria (natural to the human body) to out-compete the bad ones, making it difficult for pathogens to take root--preventing vulnerable patients from catching dangerous infections.

by: Dave Gupta | Jun 22, 2010

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MSRA Killer

There are two problems with antibiotics: 1)they attack good and bad bacteria indiscriminately, and 2)bacteria are becoming resistant to them. Now imagine a kind of virus that could single out and destroy specific bacteria. Such viruses, called "bacteriophages", occur naturally. But what if we could isolate or create phages that attack only pernicious bacteria, such as MSRA? Eli Lilly began researching phage therapy in the 1940s but abandoned it because antibiotics were easier to develop. Despite this, the Soviets used phages with success during the World War II. Perhaps it is time to revisit phage therapy using modern techniques.

by: Pietro Michelucci | Sep 1, 2010

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Thrive Portion Ware

Thrive portion control ware's cups and plates help steer people to eat 20% less per meal. It works subtly and subconsciously to enable people to eat and drink less. Plate will tip if user places food in the red zone. Control words are on back of plate so users will see "restraint" or "will power" every time they pick one up from a dish rack or cupboard. Cup is quartered off as well, so users drink 20% less no matter what the beverage is. People can consciously consume less. Thrive Portion Ware enables people to do just that.

by: Sally N. | Jul 27, 2010

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Inter Connected Sports

Imagine a system of gyms (with stat-tracking equipment and facilities), sport leagues (with tracking and recording), and social networking (based around health and exercise) that could encourage kids to exercise more and eat healthier though virtual and physical incentives. With the help of friendly peer pressure, accountability, online gaming, and rewards, we could renew the interest in sports that has fallen wayside to video games and online activity. Each child gets an online account, which is advanced through physical activity. The only way to level up is to go out and play!

by: Timothy Hicks | Aug 10, 2010

110 people like this.


Teleportation of Simple Life Forms for Medical Purposes

The medical condition of any biological cell, including DNA, can be described as a given state of software function that can be electronically exported. Optimal software operators can then be developed in vitro as medical treatments and teleported over the internet into the human body. These medical software operators, once applied on electronic circuits, use ambient matter to assemble inside the human body into simple living or biological medical forms. We are working on teleporting a virus of E. coli (5,386 base pairs) across the Atlantic as proof of concept of teleportation of life and something that will help to colonize other planets.

by: Viktor Kozeny | Aug 6, 2010

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Family Dinners Help Create Healthy Children

It is proven that children who eat with their family 5 nights a week have fewer risky behaviors: less teen smoking, drinking, illegal and prescription drug use. They also have better nutrition, fewer eating disorders, and better literacy. What about people who say they don't know how to cook, or are not good at it, or don't feel like cooking? Well, as far as Liz Edmunds, author of The Food Nanny Rescues Dinner, is concerned, she has counter-arguments for the 10 most common excuses, which she convincingly offers in her chapter "Yes, But..." Families can do more than government!

by: Pati Palmer | Jul 25, 2010

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Play It! Say It! Can gaming support mental health?

PLAY IT! SAY IT! is simple - we propose to use the existing communication functionalities of video game consoles (voice chat and messaging) to provide phone and online counselling to the people who use them. The online video game community is larger than the population of Canada, and at least one 1 in 5 people playing have a mental health condition. Beyond the existing benefits of online and phone counselling, consoles offer universal access points to ensure coverage, and the opportunity to develop rapport while playing simple games to support the sharing of concerns. We value quality of life.

by: Elizabeth Ure, Andrew Shaw & Adam Bass | Aug 18, 2010

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