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zedAlert - Sleep better. Sleep more. Sleep smarter.

With numerous harmful effects on disease, obesity, safety, creativity, cognition, productivity, happiness, and more, sleep deprivation is one of the biggest, yet most under-appreciated health crises of modern times. zedAlert is an iPhone application currently under development by two Stanford students, together with faculty from the Stanford School of Medicine. It records user sleep data and uses mathematical models to determine the optimal times for each individual to sleep, in order to maximize restfulness. zedAlert also tracks sleep debt, provides push notification alerts, assists with diagnosis of sleep disorders, and offers many other tools for comprehensively improving sleep health.

by: Stephanie Liou and Stewart Macgregor-Dennis | Aug 28, 2010

959 people like this.



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Mental Evolution 2.0

Mental illness affects over 1 billion people worldwide creating an economic burden of $2 trillion. Current drug treatments are expensive, suboptimal, and have significant side-effects. We have designed novel brain training software that targets fundamental cognitive deficits common to a majority of mental illnesses. This 'deep neuroscience' approach allows personalized treatment of an unprecedented range of conditions including learning, mood, anxiety, psychosis, and impulse-control disorders. The social network-embedded software we are developing is low cost, internet-based, has no side-effects and, in ongoing research, has already driven clinical improvements in children with autism and brain injury patients.

by: David Delany | Aug 31, 2010

27 people like this.



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100 Mile Food Game

Want to play a game that makes eating local food easier? Are you a hunter, gatherer, or farmer? Playing the 100 Mile Food Game is simple and fun! You use your mobile device to win local food prizes, team up with allies to hunt for sweets and goods, trade tips, geo-tag nutrient sources, nurture gardens, earn badges, and more! Have you heard of the "100 Mile Diet"? The goal is fun: eat food from within 100 mile radius! Now that's impact! The developers of Plantacious.com bring you the 100 Mile Food Game! Are you ready to play???

by: Daniel Durrant | Sep 1, 2010

3 people like this.


Crowdsourcing the Virtual Body

The human body is a system of complex interacting systems, each of which can be understood in terms of biochemistry, genetics, or molecular biology. Specialists have deep but fragmented knowledge. Generalists understand high-level interactions among systems but miss the nuances. Therefore, obtaining a complete simulation of human physiology will require many experts across disciplines to contribute working knowledge. An online collaborative modeling tool would make it easy for experts across the world to contribute knowledge. The resultant "virtual body" would allows us to simulate disease and test new treatments quickly and without putting humans at risk.

by: Pietro Michelucci | Aug 31, 2010

3 people like this.



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Young Cancer Patients develop online-community, University Medical Centre facillitates

Radboud University Nijmegen Medical Centre (RUNMC) helps young people with cancer develop their own communities. RUNMC starts with the development of AYA4 (All information You've Asked For): a unique online community for and by young people with cancer. The University hospital facilitates the technique, support and innovation, but it is the patients themselves who determine the content of the community and start filling. They create themselves a digital place where young people with cancer and their families can meet, exchange essential information, ask questions and share knowledge and feeling.

by: Lucien Engelen | Aug 12, 2010

7 people like this.


Children's Social Skills Toolkits

As a School Psychologist, I am in close contact with students, teachers and parents. I witness daily the need to prepare children to become optimistic citizens, open to exchange, cooperation and solidarity. Thanks to local partnership, I gathered relevant documents (115) to support teacher's action in their own classrooms. With my support, they can loan one of the three suitcases (following their school level) and later pool their experiences on a dedicated blog, open to any other reader. Aiming to develop children's social skills, these toolkits may improve the climate, their sense of responsability and motivation in classrooms and schools.

by: Daniele Ruaud | Aug 29, 2010

5 people like this.



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Non-Wearable Fall Protector

Falls are frequent cause of injuries and broken bones in the elderly. Development of reliable and safe fall-protection systems can help people stay healthy and live longer. The main reason of prior failures is that fall-protection techniques required people to wear either bulky padded garments, or complex inflatable garments. Instead, external sensors of the proposed system will monitor people in their environment and cause external inflator units activate protective air bags. Inflators will be positioned either around the periphery of Rumbať-like robots, along walls, or even under carpets. Fall sensors will be based on recently developed 3D imaging cameras.

by: Michael Feygin | Jul 29, 2010

22 people like this.


The Recovery Project

The Recovery Project would organize people's personal narratives of recovery so that they can be best learned from by others. By letting patients see what others have done and by creating high-level meta-narratives, patients can see the decision trees that others have used, saving time in creating their own from scratch. Sharing and reading similar narratives provides an affective component to possibilities for personal health -- critical when conditions require changes of habit. And experts and practitioners will be able to contribute their stories of helping patients recover, integrating various medical professions' perspectives, instead of creating a divide.

by: Michael Nagle | Aug 2, 2010

1141 people like this.


Sense your body

Develop a pill that boosts the sensitivity of the part of the brain that feels the body, to become hypersensitive to bodily sensations. This would naturally push people to eat better and exercise more but without excess. As a side effect, if enough people take it, it would change the mix of foods in shops toward more healthy choices for other people. It would also make people more aware of the impact the body has on the mind... fostering a more mindful attitude and improved behavior in other areas of life.

by: Nicolas de cordes | Jul 26, 2010

17 people like this.



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Walk+Play

The Walk+Play concept is simple: Put a stepometer, LCD screen and connectivity into one compact unit that can be repackaged and recoded to suit any brand or IP. Each has one thing in common - footsteps in the real world are converted into footsteps in the game world. So, you could have a world you walk around to collect dragon eggs, which you can then nurture and raise to enter into contests. Effectively fusing healthy walking exercise with Pokemon and Tamagotchi. Most importantly, this simple device would be cheap enough for everyone to join in the fun.

by: Jon Brown | Aug 6, 2010

11 people like this.


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