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Play It! Say It! Can gaming support mental health?

PLAY IT! SAY IT! is simple - we propose to use the existing communication functionalities of video game consoles (voice chat and messaging) to provide phone and online counselling to the people who use them. The online video game community is larger than the population of Canada, and at least one 1 in 5 people playing have a mental health condition. Beyond the existing benefits of online and phone counselling, consoles offer universal access points to ensure coverage, and the opportunity to develop rapport while playing simple games to support the sharing of concerns. We value quality of life.

by: Elizabeth Ure, Andrew Shaw & Adam Bass | Aug 18, 2010

178 people like this.


Cure the Veterans, Cure the World

Veterans disproportionately suffer from many life-changing conditions where research is, too often, underfunded. CTV/CTW would provide a web accessible directory of businesses committed to raising or donating specific amounts each year, with revenue being used to fund all stages of cure-focused research. Discoveries, positive and negative, would be published in peer-reviewed, open access journals. Seminars would be streamed freely online. Initial goals include curing PTSD, restoring fuction after TBIs and SCIs, and regenerating skin for burn victims and limbs for amputees. (Image is in Public Domain.)

by: Steven Edwards | Aug 7, 2010

336 people like this.



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Avoidiabetes Movement - Recognize Risk Early

One in two individuals worldwide is at risk of developing diabetes or metabolic disease during their lifetime and at great socio-economic cost. Research identifies over fifty health conditions as early risk indicators for diabetes. Avoiding diabetes is possible - eight to fourteen years before a possible diagnosis - naturally and without major costly interventions. But patients are on their own. The Avoidiabetes movement aims to develop worldwide satellite systems of specialized Early Diabetes Risk Recognition and Avoidance health professionals. In addition, we are developing a system of public live-in centers teaching meal preparation, food shopping, and Avoidiabetes lifestyle management.

by: Rivkah Roth | Aug 2, 2010

40 people like this.



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Home is where the heart is. Healthy home=Healthy heart.

Making your home into a healthy environment is necessary so we can progress to actively monitor our health needs. The healthy home will have a smart refrigerator that keeps count of calories, nutrition, and even recommends certain foods. The healthy home will also have a bacterial analyzer toilet. All this information will be sent to the central hub or a family computer. This will make it easy for new devices to be added, like glucose meters for diabetics. This system will make it much easier to make informed health decisions and keep all information in one simple location.

by: John Dzikiy | Jul 16, 2010

23 people like this.


Piezo-powered (and tasty!) Dental Care

Improve oral hygiene (particularly in children) by developing nanoscale, digestible piezoelectric motors. Combined in gum (and other candy) with digestible, AI-driven nanoscale devices that autonomously seek out and degrade plaque, the simple and enjoyable act of chewing candy would paradoxically provide protection from cavities and gum disease. Designs would be released through Creative Commons. (Image per Creative Commons.)

by: Steven Edwards | Aug 7, 2010

12 people like this.



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Thermo/visual gamma wave feedback monitor

Stress is implicated across the board as a driver of poor health. Meditation has been shown to be an effective way to reduce stress. Gamma waves (around 40 Hz) have been shown to be produced by seasoned meditators. Thus, a gamma wave feedback monitor may help a beginning meditator to know when they are producing higher amplitude gamma waves. Sensors are attached to the forehead. The monitor is worn on the arm. Feedback is indicated by gentle heating when a user-set threshold has been reached. There is also a visual indicator for use by a friend, guide, or coach.

by: Jody Radzik | Jun 24, 2010

38 people like this.


Teleportation of Simple Life Forms for Medical Purposes

The medical condition of any biological cell, including DNA, can be described as a given state of software function that can be electronically exported. Optimal software operators can then be developed in vitro as medical treatments and teleported over the internet into the human body. These medical software operators, once applied on electronic circuits, use ambient matter to assemble inside the human body into simple living or biological medical forms. We are working on teleporting a virus of E. coli (5,386 base pairs) across the Atlantic as proof of concept of teleportation of life and something that will help to colonize other planets.

by: Viktor Kozeny | Aug 6, 2010

12 people like this.



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Neighborhood Level Grey Water Recycling

Strategic placement of simple grey water collectors - along existing sanitary sewer junctions - to manage waste water and return a safe, non-potable water source for irrigation. This could be a pond with sand filters or a filter tank. Where usage and contribution is unequal - a digital meter system could provide credits. Solid waste would be returned as sludge to waste treatment or used for biogas generators for street lights. This would shorten the water cycle, limit demand on community water treatment facilities, and reduce demand for drinking quality water. Additional collectors could be placed to include storm water runoff.

by: Lissa Probus | Jul 31, 2010

18 people like this.



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Pepfly

Pepfly is built on the idea that brief experiences of positive emotion can have a powerful effect over time. Many of us already search the web for content to inspire us, make us laugh, or remind us of the beauty around us. Pepfly is a new way to find, save, share, and enjoy what moves us. Pepfly recognizes the words you use to describe emotions and make sense of them in psychological terms. It connects you to a piece of media that might work for you and finds patterns in your ratings so it can make better recommendations.

by: Jeremy Bersin | Jul 16, 2010

30 people like this.



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Gezellig

Gezellig is a Dutch word that means 'comfortable.' My idea is a suite of objects for elderly users who are transitioning into care homes for Alzheimer's and dementia. The objects are all recognizable to elderly users: a radio, serving tray, and a quilt. The radio and serving tray interact with the user by playing familiar music when a meal is served. The quilt is designed to recognize when it has been tucked in, and turns on an embedded heating blanket at night. These objects all work using RFID and Arduino microprocessors.

by: Stephanie Vacher | Aug 19, 2010

9 people like this.


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